Beginners Guide to Deepwoken (2024)

Contents

  • 1 Guide Overview
  • 2 What is Deepwoken
  • 3 Keybinds
  • 4 Mechanics
    • 4.1 Campfire
    • 4.2 Thirst and Hunger
    • 4.3 Cooking and Food
    • 4.4 Blood
    • 4.5 General Mobility
    • 4.6 Exploration and Map
    • 4.7 Death
    • 4.8 Health Bar
    • 4.9 Outfit
    • 4.10 Equipment
  • 5 Basic Combat Mechanics
    • 5.1 Parrying
    • 5.2 Light Attack
    • 5.3 Critical Attacks
    • 5.4 Dodge
    • 5.5 Block and Posture
    • 5.6 Stance
    • 5.7 Tempo and Venting
    • 5.8 Talents
    • 5.9 Mantras
  • 6 Creating your Character
    • 6.1 Race
    • 6.2 Weapons
      • 6.2.1 Light Weapons
      • 6.2.2 Medium Weapons
      • 6.2.3 Heavy weapons
    • 6.3 Attunements
      • 6.3.1 Attunement-less
      • 6.3.2 Flamecharm
      • 6.3.3 Frostdraw
      • 6.3.4 Galebreathe
      • 6.3.5 Thundercall
    • 6.4 Castaway Origin
      • 6.4.1 Isle of Vigils Spawn
      • 6.4.2 Etris Spawn
  • 7 Leveling and Attribute Points
    • 7.1 Leveling
    • 7.2 Attribute Points
    • 7.3 Traits
  • 8 Late Game
    • 8.1 Oaths
    • 8.2 Murmur
    • 8.3 Resonance
  • 9 Leveling Guide
    • 9.1 Power 1-5
    • 9.2 Power 5-12
    • 9.3 Power 12-15
    • 9.4 Power 15+
  • 10 Additional Info
  • 11 Notes

Guide Overview[]

Deepwoken. sometimes abbreviated to DW, is a challenging game for new players, you will spend your first hour or two trying to figure out everything and trying to beat a Bandit or a Bandit Leader. This guide exist to guide freshies (term for new players) to help them enjoy this game.

Note that this guide is my opinion, and is currently a WIP. This guide is updated as of May 27, 2024.

What is Deepwoken[]

Deepwoken is a extremely hard and punishing open world RPG with permadeath mechanic. The games combat system is heavily reliant on being able to parry. Your goal is to try and survive in a dying world, where Monsters, other players, NPCs, and enemy faction will all want you dead, and when you wipe, you come back stronger than before.

Keybinds[]

In Deepwoken, there are many different keybinds, they can be changed in the setting when needed.

Mechanics[]

Deepwoken is a complicated game, there are many things you need to understand to perform well. This will cover the basic non combat related mechanics.

Campfire[]

Campfires are a very important part, allowing you to heal, un equip Equipment and Mantras, view Talents, use free points, cook Food, and much more.

To use a campfire, you must either craft one using 1 wood/3 stick then light it with a Flint, or find a naturally spawning one and rest on it. There are different types of campfires, some having different less use than others, for example, graceful flame from Flamecharm allows you to summon a "campfire" with less properties like being unable to cook food.

Thirst and Hunger[]

You will have a thirst and hunger mechanic, that will slowly go down over time. To fill it, you can scavenge and make Food. You are able to eat some raw ingredients. To make some food you must be sitting at a Campfire. Cooking food is the same as crafting items. Debuffs will only be applied once the meter reaches 0%. You get different debuffs depending on what meter is emptied.

Cooking and Food[]

Food is an important part of survival in Deepwoken, you can find raw Ingredients such as mushrooms on the ground. They can be eaten, but you may throw up, emptying your thirst and hunger meter by 50%. These ingredients can be cooked and campfires to form food.

Blood[]

Blood is another meter next to the thirst and hunger meter, it is drained by taking damage/getting attacked. You can replenish your blood by resting at any Campfire. You can get a list of debuffs when your meter is emptied, the most noticeable and dangerous effect is draining your hunger and thirst, as when they are emptied you get lots of debuffs and start dying.

General Mobility[]

Deepwoken has several ways to move around. Outside of combat the normal go to movement would, be while sprinting, crouch (which becomes a slide when sprinting), jump quickly after, then dash in the air.

For vertical mobility, you are able to quickly "climb" up walls, and grab onto ledges. There are talents that can increase the effectiveness of climbing. Another form of vertical mobility is through leap mantras like strong leap from Attunement-less.

Be warned that your movements and mobility moves are reduced when you are low, so if you see an enemy, immediately start running or engage the enemy.

Exploration and Map[]

You are given access to a Map, but the Locations you have not explored will be blurred. Exploring islands un-blurs them. Exploration is a big part about DW, as there are many things that are hidden. So explore the world, and be careful.

Death[]

Your character is given 3 life, and you obviously lose one when you die. After your first death, your health will be strained, meaning your next death will send you to the The Depths, specifically Layer 1. Your health can be un-strained by Leveling up. Dying in the depths will wipe your character and send you to the Fragments of Self.

When you escape the Depths, through finishing the trial (info about trial on the layer 1 page), you will return to the surface with all of your lives refilled.

Health Bar[]

Your health bar is pretty self explanatory. It will change colour depending on your remaining lives. Solid orange if you have all 3 lives, rusted if you have 2 lives, and blue when you are in the depths. Your speed is effected by your health bar, to make running less effective when you are low.

Outfit[]

Your Outfits is a defensive item that is crafted at a Blacksmith, to craft them you must have the necessary items and money to make them. To discover new outfits, you need to bring and redeem an outfit schematic to a blacksmith. Outfits have durability, which is shown by a silver bar under your health bar. The damage reduction it gives will be removed if it runs out of durability. Outfits can be repaired at a blacksmith for some notes, even if it ran out of durability.

Equipment[]

Basic Combat Mechanics[]

Parrying[]

Light Attack[]

Critical Attacks[]

Dodge[]

Block and Posture[]

Stance[]

Tempo and Venting[]

Talents[]

Talents are the equivalent of passives. They are obtained mainly by Leveling up, which will present several talent draws, each giving an option to choose one of the few talent options given. Some talents are locked behind levels or other talents. Some talents serve out of combat purpose, like selling things for more, and some are for combat focused, like a speed boost after dodging an attack.

Mantras[]

Creating your Character[]

Race[]

Weapons[]

Light Weapons[]

Medium Weapons[]

Heavy weapons[]

Attunements[]

Attunement-less[]

Flamecharm[]

Frostdraw[]

Galebreathe[]

Thundercall[]

Castaway Origin[]

Isle of Vigils Spawn[]

Etris Spawn[]

Leveling and Attribute Points[]

Leveling[]

Attribute Points[]

Traits[]

Late Game[]

Oaths[]

Murmur[]

Resonance[]

Leveling Guide[]

Power 1-5[]

Power 5-12[]

Power 12-15[]

Power 15+[]

Additional Info[]

Notes[]

If you have any feedback or suggestions for this guide, let me know in the comments.

Beginners Guide to Deepwoken (2024)

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